/*
 * This file is part of quickReminder, a software for gamers
 *
 * Copyright (C) 2006-2008 Lucas Romero
 *
 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program; if not, see <http://www.gnu.org/licenses/>.
 */
using System;
using System.Collections.Generic;
using System.Text;

namespace LucasCode
{
    [Serializable]
    public class MatchAction
    {
        private MatchActions m_Action;
        private MatchPlayer m_Subject = null;
        private MatchPlayer m_Object = null;
        private MatchActionFlags m_Flags;
        private object m_ExtraData;

        public MatchAction()
        {
            //empty
        }

        public MatchAction(MatchActions action)
        {
            m_Action = action;
        }

        public MatchAction(MatchActions action, MatchPlayer subject, MatchPlayer object_)
            //: this(action, subject, object_, false)
        {
            m_Action = action;
            m_Subject = subject;
            m_Object = object_;
        }

        public MatchAction(MatchActions action, MatchPlayer subject, MatchPlayer object_, MatchWeapons weapon, bool Headshot)
            :this(action, subject, object_)
        {
            if (Headshot)
                this.m_Flags |= MatchActionFlags.Headshot;
            this.Weapon = weapon;
        }

        public MatchActions Action
        {
            get { return m_Action; }
            set { m_Action = value; }
        }

        public MatchPlayer Object
        {
            get
            {
                return m_Object;
            }
            set
            {
                m_Object = value;
            }
        }

        public MatchPlayer Subject
        {
            get
            {
                return m_Subject;
            }
            set
            {
                m_Subject = value;
            }
        }

        public MatchActionFlags Flags
        {
            get
            {
                return m_Flags;
            }
            set
            {
                m_Flags = value;
            }
        }

        public MatchWeapons Weapon
        {
            get
            {
                return (MatchWeapons)m_ExtraData;
            }
            set
            {
                m_ExtraData = value;
            }
        }

    }
}
